Visual Studio For Mac Vs Xcode
Prerequisites
VS for Mac is nothing like VS for windows, however, I have found it's a lot more stable than monodevelop. I rarely use my mac, but I did put VS for Mac on it and just have a better experience in it. That being said, no, you'll not get the same experience you will get in the windows version. Visual Studio IDE has 9.0 points for overall quality and 96% rating for user satisfaction; while Xcode IDE has 9.8 points for overall quality and N/A% for user satisfaction. Likewise, you can also check which software business is more dependable by sending an email inquiry to both vendors and find out which company replies sooner. You can even use the XCode simulator when deploying from Visual Studio (Windows), but you would have to view the simulator on your Mac. And you would have to install Xamarin on your Mac, i.e. Visual Studio for Mac and Xamarin.iOS. Please see our set up guide for developing iOS apps on Windows.
Visual Studio 2019 16.3 or later, with:
- Universal Windows Platform workload installed.
- Mobile development with .NET (Xamarin) workload installed.
- the iOS Remote Simulator installed (for iOS development)
- A working Mac with Visual Studio for Mac, XCode 8.2 or later installed (for iOS development)
- Google's Android x86 emulators or a physical Android device (for Android development)
- ASP.NET and web workload installed, along with .NET Core 2.2 (for WASM development)
- .NET Core SDK
- .NET Core 3.1 SDK (version 3.1.8 (SDK 3.1.402) or later)
- .NET Core 5.0 SDK (version 5.0 (SDK 5.0.100) or later)
For more information about these prerequisites, see Installing Xamarin. For information about connecting Visual Studio to a Mac build host, see Pair to Mac for Xamarin.iOS development.
Installing the Uno Platform Solution Templates with Visual Studio
Xcode Vs Visual Studio Code
Launch Visual Studio, then click
Continue without code
. ClickExtensions
->Manage Extensions
from the Menu Bar.In the Extension Manager expand the Online node and search for
Uno Platform Templates
, install theUno Platform Solution Templates
extension or download it from the Visual Studio Marketplace extension, then restart Visual Studio.
Create an application from the solution template
To easily create a multi-platform application:
- Create a new C# solution using the Cross-Platform App (Uno Platform) template, from Visual Studio's Start Page:
- Update to the latest NuGet package named
Uno.UI
. To get the very latest features, check thepre-release
box. - To debug the iOS head, select the
Debug|iPhoneSimulator
configuration - To debug the Android head, select the
Debug|AnyCPU
configuration - To debug the UWP head, select the
Debug|x86
configuration - To run the WebAssembly (Wasm) head, select IIS Express and press Ctrl+F5 or choose 'Start without debugging' from the menu. Note that F5 will not work because Visual Studio debugging isn't supported. See here for debugging instructions through Chrome.
Make sure XAML Intellisense is enabled
Intellisense is supported in XAML when the UWP head is active:
If XAML Intellisense isn't working on a freshly-created project, try the following steps:
- Build the UWP head.
- Close all XAML documents.
- Close and reopen Visual Studio.
- Reopen XAML documents.